Note: Nothing typed in the scratch pad will be saved
| Attack = 1d10 + Attacker's Effective Combat Skill + Attacker's Level
Dodge = Target's Swiftness + Target's Level
Damage = 1d10 + Attacker's Effective Combat Skill
Soak = Target's Fitness + Target's Level
Sweet Move Manual Test: 1d10 must be less than Level + 4
Sweet Move Damage: Eff Combat Stat + Level (+1d10 if Fodder)
Vehicle Rules: If a vehicle is damaged...
Once: The driver gets a -2 on all pursuit rolls
Twice: The driver gets a -5 on all pursuit rolls
Three times: The driver getd a -7 on all pursuit rolls
Four times: The vehicle is disabled.
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Vehicles get the Dodge of the Driver, whether the car is damaged is then determined on a 50/50 coin flip/roll. Drivers get a +2 on all vehicle rolls.
Vehicle evasion is a d10 challenge, three fails by pursuer means they lose the pursued vehicle. Three successes negate one failure.
Thief Hide Test: d10 challenge
Magic User Stuff:
Attack Spell uses Sweet Move damage.
Heal does 1d6 + Caster Level Healing
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Fodder Guy:
Lvl 1 Soldier
Fitness: 3
Swiftness: 3
Combat Statistics:
Melee:
Base: 1 Eff: 1
Guns:
Base: 0 Eff: 1
Barehands:
Base: 1 Eff: 1 |
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