Note: Nothing typed in the scratch pad will be saved
| Attack = 1d10 + Attacker's Effective Combat Skill + Attacker's Level
Dodge = Target's Swiftness + Target's Level
Damage = 1d10 + Attacker's Effective Combat Skill
Soak = Target's Fitness + Target's Level
Sweet Move Manual Test: 1d10 must be less than Level + 4
Sweet Move Damage: Eff Combat Stat + Level (+1d10 if Fodder)
Vehicle Rules: If a vehicle is damaged...
Once: The driver gets a -2 on all pursuit rolls
Twice: The driver gets a -5 on all pursuit rolls
Three times: The driver getd a -7 on all pursuit rolls
Four times: The vehicle is disabled.
|
Vehicles get the Dodge of the Driver, whether the car is damaged is then determined on a 50/50 coin flip/roll. Drivers get a +2 on all vehicle rolls.
Vehicle evasion is a d10 challenge, three fails by pursuer means they lose the pursued vehicle. Three successes negate one failure.
Thief Hide Test: d10 challenge
Magic User Stuff:
Attack Spell uses Sweet Move damage.
Heal does 1d6 + Caster Level Healing
|
Fall Damage:
| Height | Damage | | < 3 Stories | No Damage | | 3-5 Stories | 1d6 | | 6-8 Stories | 2d6 | | 9-11 Stories | 3d6 |
"3 Stories" is equivalent to 42 ft on this table.
Basic Movement: Swiftness (1-3): 30 ft per round
Swiftness (4+): 50 ft per round
Run Action: Base + (20ft x Swft) (This assumes no other action taken)
Carry Weight: 50 lbs x Fitness
Crit Success/Fails:
Success on Attack: Auto Hit
Fail on Attack: Auto Miss
Success on Damage: Target Soak Halved
Fail on Damage: No Damage Done
|